GravvitY - an action arcade high-score game with a twist, made in godot 4

The goal is to collect stars while avoiding hazards.
You don't control the player directly, instead you rotate the level without affecting gravity.
This means the player always rolls and falls down, while walls and the stars to collect rotate with the level.

Stars disappear after 25 seconds, reducing your score, on the other side the score multiplies with the number of stars collected in a row.
The added score also depends on how close the star is to disappear.

Controls are easy, you rotate the level with the left / right arrow keys, or a / d. There is not even a way to jump.

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licensing:
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code: MIT

assets:
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CC0, made by myself:

background.png

Tiles_32x32.png

all level_images


CC0, Kenney:

enemy_sphere.png

star.png

https://opengameart.org/content/rolling-ball-assets

penguin_ball.png

https://opengameart.org/content/animal-pack-redux


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potential future plans
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sfx and music

more levels

beeing able to choose other animals as player

options

bug fixes

game modes
